BLOG 8: glossary / terminology clarification 

in this blog I am going to discuss some terms that will be brought up during this project, diegetic sound is defined as, sound any that originates from the world of a film. If the characters can hear it, it’s diegetic. Diegetic sound includes foley, dialogue and any sound that originates in the scene.  

  • Foley is the reproduction of everyday sounds heard in film, these sounds are usually recorded by a foley artist and then post processed, in my project i aim to reproduce these everyday sounds in the DAW by itself. 
  • Non diegetic sound is any sound in a film that doesn’t originate from the world of the film. This includes score and other bits and pieces of sound design that are part of the soundtrack in my project I must be mindful when using sound design in my soundtracks itself as the lines between diegetic and non-diegetic sounds will start to get blurry 
  • A composite track is defined as its own separate track that includes dialogue, sound effects, score, and any diegetic sound. Essentially the composite track is the film audio without the film, this is relevant to my projects as my project is basically a composite track but there is no image at all. 
  • A cue is any piece of music that has a start and an ending. Some cues reside within a single scene while some others can span across multiple scenes.