Blog 2: Main goals and first track compositional proccess
My main goals for the first piece are for it to have an atonal sound and for it to be a good introduction for the soundtrack. I wanted the intro to have an atonal sound because i would like to introduce melody in stages as the soundtrack progresses this creates a parallel with my process of creating music as I usually start with a non-musical starting point and end up with a full-fledged melodic piece.
I start producing the first track based on the first setting/scene “A vast, desolate landscape stretches endlessly under a bruised, violet-tinged sky. The terrain is jagged, alien—dotted with fractured rock formations and shimmering pools of an iridescent liquid that reflects the fading light. A solitary figure, cloaked and hooded, moves through the landscape, their silhouette stark against the boundless horizon” these descriptions paint an image in my head making it easier for me to synthesize the foley and diegetic sound in the scene.
Iridescence conveys to me that the sound needs to be melodic. To replicate the sound i visualised in my head, I used a combination of arpeggiator and granulator to create a sound that is melodic yet also sounds like a diegetic foley sound. Next, I really wanted to contrast the melodic nature of the iridescent liquid by using a heavy bass hit to represent the fractured rock formations. To tie all the elements together I gradually introduce a soft pad which represents the ethereal and haunting mood of this scene which is mentioned in the script.
While composing this piece I had a tough time feeling any emotional impact from it, I credit this to the lack of crescendos and movement. I chose to fix this by introducing a slight melodic element that is borrowed from the next scene to foreshadow what is coming next, this also helps to keep the project concise and familiar.